Kirby Universe
Created: 2009-04-18 14:24 -07:00 | Views: 29- View Entry
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The universe based around Kirby, a character created by Nintendo, has a number of corruptions associated with it.
The Fat Man's Dash originated from Kirby's Adventure for the NES. Adam and Josh were playing it one day, when Adam sucked in an enemy at the beginning of a level and took off. Kirby dashed straight through the entire level, dodging and weaving in a bee-line for the door at the end. What made this hilarious was that Kirby remained untouched throughout the ordeal. This became somewhat of a ritual and more attempts were made to recreate the feat. Since Kirby had sucked in an enemy, thus becoming larger, and since he dashed through the level, the name "Fat Man's Dash" was given to the activity.
Play the game until you reach the second screen of level 1-3. Suck in the first fireball enemy you see and then take off like a bat out of hell. You may not, under any circumstances, stop, spit out the enemy, slow down, or turn around. You may jump to your heart's desire. If you get hit, you had a good run, better luck next time. If you reach the door unmolested, victory is yours. Many rewards are had by all.
"The Fat Man's Dash" can be used in colloquial speech to represent two different situations.
A) - to be led on a wild goose chase; to be misdirected; to be given the runaround.
"All I wanted was a straight answer but they kept giving me the Fat Man's Dash!"
B) - to be inconvenienced on the highest level; to be severely put out
"When Marsha found out John was cheating on her, man she really gave him the Fat Man's Dash!"
The Kirby Voice is a voice that Adam and Josh created to represent Kirby, long before he gained an official voice through his series of games and animated series. Adam and Josh figured it gave Kirby more of a personality, even though that personality was usually a bit sarcastic. Adam and Josh eventually spread use of the Kirby Voice to many other fictitious characters and thus has become more of a classification of voice than one attributed to a specific character.
When Josh was playing Kirby's Pinball Land, a Kirby-themed Game Boy pinball game, Josh reached King Dedede, who is the "boss" of one of the levels. At one point during the battle, Dedede inhales a lot of air, puffing himself up to twice his size, and impedes progress of the player's ball. Annoyed with this, Josh called Dedede a "chowderhead" and the name has stuck since.
In typical fashion, Adam and Josh decided to rewrite the plot of the original Kirby's Dream Land game. Instead of saving Dream Land from King Dedede, Kirby was now searching for his long lost daddy. Throughout the game he would call out for his daddy in the Kirby Voice. Battles with bosses were accompanied with dialogue in which Kirby would question the enemy about his daddy - including if the enemy itself was his daddy - before determining that the enemy wasn't of any help and defeating him. The final scene was punctuated with one last call of "...Daddy?" before cutting to the credits.
Years later, in a bit of whimsy, Adam and Josh started narrating over the opening credits monologue of Star Trek: The Next Generation in the Kirby Voice, resuming the theme of searching for his daddy. Some of the relevant text follows:
"These are the members of the Starship Daddyprise...it's continuing mission to explore strange new daddies...to seek out new life and new Daddy Civilizations....to boldly whine where no-one has whined before..."
The Fat Man's Dash
The Fat Man's Dash originated from Kirby's Adventure for the NES. Adam and Josh were playing it one day, when Adam sucked in an enemy at the beginning of a level and took off. Kirby dashed straight through the entire level, dodging and weaving in a bee-line for the door at the end. What made this hilarious was that Kirby remained untouched throughout the ordeal. This became somewhat of a ritual and more attempts were made to recreate the feat. Since Kirby had sucked in an enemy, thus becoming larger, and since he dashed through the level, the name "Fat Man's Dash" was given to the activity.
How to Perform "The Fat Man's Dash"
Play the game until you reach the second screen of level 1-3. Suck in the first fireball enemy you see and then take off like a bat out of hell. You may not, under any circumstances, stop, spit out the enemy, slow down, or turn around. You may jump to your heart's desire. If you get hit, you had a good run, better luck next time. If you reach the door unmolested, victory is yours. Many rewards are had by all.
Definitions
"The Fat Man's Dash" can be used in colloquial speech to represent two different situations.
A) - to be led on a wild goose chase; to be misdirected; to be given the runaround.
"All I wanted was a straight answer but they kept giving me the Fat Man's Dash!"
B) - to be inconvenienced on the highest level; to be severely put out
"When Marsha found out John was cheating on her, man she really gave him the Fat Man's Dash!"
Kirby Voice
The Kirby Voice is a voice that Adam and Josh created to represent Kirby, long before he gained an official voice through his series of games and animated series. Adam and Josh figured it gave Kirby more of a personality, even though that personality was usually a bit sarcastic. Adam and Josh eventually spread use of the Kirby Voice to many other fictitious characters and thus has become more of a classification of voice than one attributed to a specific character.
Chowderhead
When Josh was playing Kirby's Pinball Land, a Kirby-themed Game Boy pinball game, Josh reached King Dedede, who is the "boss" of one of the levels. At one point during the battle, Dedede inhales a lot of air, puffing himself up to twice his size, and impedes progress of the player's ball. Annoyed with this, Josh called Dedede a "chowderhead" and the name has stuck since.
Kirby's Daddy Issues
In typical fashion, Adam and Josh decided to rewrite the plot of the original Kirby's Dream Land game. Instead of saving Dream Land from King Dedede, Kirby was now searching for his long lost daddy. Throughout the game he would call out for his daddy in the Kirby Voice. Battles with bosses were accompanied with dialogue in which Kirby would question the enemy about his daddy - including if the enemy itself was his daddy - before determining that the enemy wasn't of any help and defeating him. The final scene was punctuated with one last call of "...Daddy?" before cutting to the credits.
Years later, in a bit of whimsy, Adam and Josh started narrating over the opening credits monologue of Star Trek: The Next Generation in the Kirby Voice, resuming the theme of searching for his daddy. Some of the relevant text follows:
"These are the members of the Starship Daddyprise...it's continuing mission to explore strange new daddies...to seek out new life and new Daddy Civilizations....to boldly whine where no-one has whined before..."
Categories: Video Games | Mythos